Nathan: Yes its designed to suit the touch devices so basically the common touch devices are mobiles even though the touch screens are available right now. Anyway I think its meant for touch screens I guess but the usage is very low for that.
- What about Google Glass? Do you think they will come out with an interactive option? Voice controlled that interacts with physical devices?
Fine syed, answer this query of mine. Do you think you can allow some time for a user to get used to the interface ? It would be fine if its a commecial software but for an OS , can you ?
I didn't mean that complicated is good. What I meant was that since it is different it takes time for users to get used to it. I don't feel that it is complicated. It is different from the previous versions so people find it difficult initially.
For example, consider the button on the MAC. They are the exact opposite on that of Windows. Does that make MAC complicated?
I would not agree with you. The UI is going towards betterment and even if it is not easy to grasp initially it does increase the interactivity. So I do not consider it to be a mistake.
I don't think it takes that much time. You can get acquainted with the basic features within a day. Exploring the entire OS might take longer but it would not keep you from doing your tasks.
Syed: Exactly you cannot adjust to the UI at instantly. Also there were some compatibility issues for me but luckily for your friend it was not there. Just imagine after working with computers and windows for more than 15 years how can you allocate time to get used to another version of Windows ?
Since, my work laptop has Windows 7 I usually work with it. So I haven't given it a complete shot. I just used it on another persons laptop. It seemed to be fine. Takes a while to adjust to the UI.
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In the 1970 science fiction thriller Colossus: The Forbin Project, two giant supercomputers from the United States and Soviet Union secretly join forces to take control of the collective nuclear might of the two countries. In the film, the two machines discover each other's existence, communicate back-and-forth, share their collective data, and cut their human creators out of the process. It is the ultimate example of machine-to-machine communications, or M2M.
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M2M: Rise of the Machines? Not Yet David Weldon In the 1970 science fiction thriller Colossus: The Forbin Project, two giant supercomputers from the United States and Soviet Union secretly join forces to take control of the collective nuclear might of the two countries. In the film, the two machines discover each other's existence, communicate back-and-forth, share their collective data, and cut their human creators out of the process. It is the ultimate example of machine-to-machine communications, or M2M. CLICK FOR MORE
M2M: Rise of the Machines? Not Yet David Weldon In the 1970 science fiction thriller Colossus: The Forbin Project, two giant supercomputers from the United States and Soviet Union secretly join forces to take control of the collective nuclear might of the two countries. In the film, the two machines discover each other's existence, communicate back-and-forth, share their collective data, and cut their human creators out of the process. It is the ultimate example of machine-to-machine communications, or M2M. CLICK FOR MORE
M2M: Rise of the Machines? Not Yet David Weldon In the 1970 science fiction thriller Colossus: The Forbin Project, two giant supercomputers from the United States and Soviet Union secretly join forces to take control of the collective nuclear might of the two countries. In the film, the two machines discover each other's existence, communicate back-and-forth, share their collective data, and cut their human creators out of the process. It is the ultimate example of machine-to-machine communications, or M2M. CLICK FOR MORE
M2M: Rise of the Machines? Not Yet David Weldon In the 1970 science fiction thriller Colossus: The Forbin Project, two giant supercomputers from the United States and Soviet Union secretly join forces to take control of the collective nuclear might of the two countries. In the film, the two machines discover each other's existence, communicate back-and-forth, share their collective data, and cut their human creators out of the process. It is the ultimate example of machine-to-machine communications, or M2M. CLICK FOR MORE