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Philip Rosedale, CEO, Linden Lab

Written by James Johnson
3/31/2008 6 comments
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As the founder of Second Life, Philip Rosedale intends to remain actively involved in guiding the 3-D virtual world through its next stage of evolution despite his recent decision to step down as CEO of Linden Lab . Internet Evolution conducted an exclusive interview with Rosedale, who not only shared his vision for Second Life, but offered his views on everything from cybersex to politics to why virtual worlds are so important to the future of the Internet.

IE: Can you tell us what new features we can expect to see in the next phase of Second Life?

Rosedale: I think this gets into some of what Internet Evolution is about. The next phase of Second Life will be about growing the usage. I anticipate that the usage of virtual worlds as a category will grow by approximately two orders of magnitude, or a factor of 100. That’s a staggering amount of growth. I think it will happen in the next 10 years or so, maybe sooner, maybe a little later. It will be something like that.

In terms of what will happen with Second Life and virtual worlds, we have to make the interface and the user experience simpler for everyone. Today, it’s still too hard. The retention and the initial difficulty in getting into Second Life are too hard. We have to make the interface to the virtual worlds and the experience that people have, especially at the beginning, much more intuitive and direct than it is today. That’s going to be one of the transformations that drive that 100-fold growth in the usage of virtual worlds.

Another enhancement you will see will be the integration of HTML. We actually have a release candidate version of that up right now. You can see that we’re making more than initial progress on that. Today, in the release candidate of Second Life—one that we haven’t pushed out yet but it’s available to use it right now in beta if you want. We have the ability to take a surface -- like a wall in Second Life -- and make that a Web page. That tight integration with the Web is very important. That’s another key feature that we will be building. We should have that 99 percent done over the next year.

IE: Why is the use of a virtual world as a category so important to the future of the Internet?

Rosedale: There are two reasons. First, there’s just a lot of data around us, and we have to understand it, work with it, and categorize it. It turns out that the best way to organize, remember, and manipulate information is if it is presented to using mnemonics and symbols.

For example, if you have a business meeting in Second Life in a Tiki hut on a shore located near blue water, experiments show that your recall of the words that were spoken during the meeting are much better because of being in that environment. The strength of your memory is based on all the associated symbols that you have around you. So, in many cases, information is much more manipulative, consumable, and memorable when it’s presented to us in the form that we’ve grown up with, which is basically the physical world.

Secondly, we are all innately social, so because people are with you in the virtual world when you are consuming the information it provides us with the social interaction we really need. We are surrounded by people we can talk to about the information that we’re consuming, which is an extremely significant thing that virtual worlds provide.

IE: Now that we are in the midst of a presidential election, do you believe there is a way Second Life can impact the electoral process?

Rosedale: Yes, politicians and their constituents will be able to have honest conversations in virtual town hall meetings that can be recorded, transmitted, and used as vehicles to get people interested in politics. People are more forward and expressive about their thinking in a virtual world environment than they are in the real world. As a politician, you can sit down with a diverse group of people, some of them who will aggressively disagree with you, and have a conversation.

At a very low cost, you can get a broader demographic together in Second Life, tape the whole thing, and put it on YouTube Inc. That’s what I think will start happening in politics. Second Life encourages a very open, honest, bi-directional discourse, which is what the good politicians actually want.

IE: What are the chances of a hacker getting into the Second Life system to access or manipulate Linden dollars?

Rosedale: That’s a huge issue for us right now, but the simple answer is: They can’t. It is so easy to catch that stuff. We manage over $1 million U.S. a day in user-to-user transactions. In terms of GDP, that’s the size of a medium-sized U.S. city. We manage the currency for our virtual economy, so we have very sophisticated anti-fraud measures in place.

In a virtual world you have more traceability and accountability than you have on the Internet. This makes it very straightforward in terms of moving money around in Second Life.

IE: There have been reports of relationships, weddings, and marriages, even cybersex activities within Second Life. Would you describe some of the benefits and dangers of exploring relationships and cybersex in a virtual world?

Rosedale: There’s been a lot written about this. Wagner James Au’s book, The Making of Second Life, has chapters on this topic. In general, I think that exploring relationships in a virtual world is empowering. Psychology studies show that relationships in virtual worlds enable people to be more honest about who they are and who they want to be.

If you ask psychologists whether it’s a good or bad thing to create a personality in a virtual world, most of them would probably say, “I don’t know.” But for the psychologists who would probably express an opinion about it, I bet you that the majority would say having relationships in a virtual world is probably a good thing because it enables people to explore their personalities in a way that they might not otherwise be able to do. It will give them a chance to learn something about themselves.

IE: What would you say are the top three aspects of running a successful business in Second Life?

Rosedale: One aspect is: Contribute something to the community. The most successful business people within these virtual communities are the ones who are giving something back. In the real world that’s true, but in Second Life it’s much more true because there is an immediate connection to building the world together. I’ve seen a lot of companies succeed in Second Life by doing something that’s beneficial to everybody in Second Life, rather than just trying to sell a fairly priced service.

A second aspect is: thinking different. Virtual worlds don’t have the same properties as the real world, so the optimal strategies for marketing inside virtual worlds, for example, are different.

The third aspect is: Go where the people are. There are places in Second Life where people gather. Go to one of those places if you’re trying to sell something to a lot of people. Partner with another business. For example, you might want to go to one of the live music venues in Second Life and talk about how you can partner with them to sell what you do. Franchising is another successful strategy in setting up your business in multiple places.

IE: Technology is improving the way avatars look, react, and behave like the real person. Discuss the impact this have on users and future virtual worlds?

Rosedale: Cameras are being built into all the latest laptops and that technology is becoming pretty ubiquitous. So, one thing that will happen with in the next year or two is that whenever you turn on the camera on your computer, we will be able to watch your body, head, and hands and we can match your avatar’s movements to yours.

So if you’re in front of any camera-enabled computer, looking from left to right, nodding your head, or gesturing -- we’ll be able to reach out, look at what you’re doing and make your avatar move the same way. That’s going to be an amazing improvement in the interface.

IE: Now that you’ve decided to search for a new CEO for Linden Lab, describe the qualifications for your ideal candidate?

Rosedale: The new CEO must have a deep understanding of Second Life, why Second Life is important, and where it’s going. In other words, a deep, intuitive user’s understanding of Second Life like everyone here at Linden Lab has. I think that’s all the more important and absolutely critical in this kind of a role. The new CEO has to be somebody that really uses, understands, and gets Second Life.

The important thing to remember, though, is that I’m not changing my job hours or my involvement, so I’m not becoming a chairman and participating from the perspective of the board. I’m going to continue to work here full time. I don’t know exactly what my title will be, but I’ll figure it out with the new CEO.

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IE ENT
Rank: Cave Painter
Wednesday April 23, 2008 6:52:55 AM
People are not perfect, so why should computers be ? In retrospection man has achieved or copied. Which is your thought alone ? If it works, why not improve upon it, if you can. Economics and fundamentals are core concepts grasped by those with a understanding of them by certain establishments founded in the land of america. People are perfect or are computers ?
EliteC
IQ Crew
Tuesday April 22, 2008 10:19:31 PM
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Hi  I found this to be a very interesting interview however, this part of the interview  "So, one thing that will happen with in the next year or two is that whenever you turn on the camera on your computer, we will be able to watch your body, head, and hands and we can match your avatar’s movements to yours."/  Started me to wonder, what if a person does not want to be seen, can it be deactivate.  Now I personally bought a laptop recently but withouth the camera.
TNT
IQ Crew
Tuesday April 8, 2008 5:53:37 PM
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Interesting interview. 

 I see the virtual social network becoming a defacto standard simply due to the passage of time and enablement of technology.  The question for me is how much can that naturalization can accelerated to provide the population base and revenue necessary to become the standard over the next decade or two?

Humans are inherently social yet we also need to shy away from the social aspects of life from time to time and I wonder how that ability might be incorporated into a virtual world such as Second life.

In its current state, I signed up for an account at the insistance of my wife, whose employer has a piece of virtual real estate.  I spent a good four hours attempting to navigate to the requested location and ultimately gave up in frustration, and I have been working in IT for over 20 years.  Perhaps my failing is I could never use a Mac? (J/K).

I think this entire concept of virtual worlds is very intriguing and I see all kinds of applications for the benefit of humankind from this technology however for me personally, I enjoy shaking a physical hand, eating real food, and driving a fast car, but...  I can see a day when I am less physically able, perhaps not so mobile, where a place like Second Life could actually provide me some sort of "second life" even if only in my own head.

 

Murugan
IQ Crew
Friday April 4, 2008 3:05:31 PM
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This is the future.

Imagine being able to instantly interact with another person thousands of miles away while the two of you are immersed in a virtual environment such as a digital café. This would definitely significantly enhance the construction of a knowledge based society.

The act of sharing stories through this new digital world would certainly be enlightening.

 

RPR
IQ Crew
Thursday April 3, 2008 11:27:47 AM
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In order to increasingly help elevate and evolve a global and virtual knowledge sharing culture, perhaps future manifestations of Second Life will increasingly feature Knowledge Cafes within... this IQS101 post includes a link to a video of a traditional one.

"we are all innately social, so because people are with you in the virtual world when you are consuming the information it provides us with the social interaction we really need" — Philip Rosedale 

Insultant
Thinkernetter
Monday March 31, 2008 4:48:07 PM
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"The next phase of Second Life will be about growing the usage. I anticipate that the usage of virtual worlds as a category will grow by approximately two orders of magnitude, or a factor of 100. That’s a staggering amount of growth. I think it will happen in the next 10 years or so, maybe sooner, maybe a little later. It will be something like that."

That's nothing. Why, I predict that my beard will grow by approximately four orders of magnitude, or  10,000 fold, in the next 10 years. Or so. Give or take a deceion. Something like that.

Seriously, a 100-fold increase would indeed be staggering if it ever happened. But given everything we've seen and learned since 1999 doesn't anyone else here think that predictions of 100-fold growth for a new technology, in some open ended time frame, should now automatically ellicit a more jaundiced reaction than this?

I work in, on, and around the Internet and I know exactly no-one (NO ORDERS OF MAGNITUDE) who uses Second Life.  That on its own makes me sceptical of the entire v-world phenomenon.   

 

The ThinkerNet does not reflect the views of TechWeb. The ThinkerNet is an informal means of communication to members and visitors of the Internet Evolution site. Individual authors are chosen by Internet Evolution to blog. Neither Internet Evolution nor TechWeb assume responsibility for comments, claims, or opinions made by authors and ThinkerNet bloggers. They are no substitute for your own research and should not be relied upon for trading or any other purpose.
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