Do employees at your company use avatars in the work environment? And if they do, does the company have any way of controlling how they’re being used, or policies that describe standards of avatar conduct and appearance?
Is the VP of marketing’s avatar sending the right message, for instance, in pink pants and leopard-skin boots, heavy “goth” makeup, and a frizzed-out hairdo? Is the HR manager best represented by an orange tabby cat?
It’s an issue that’s likely to emerge at more organizations as they deploy these visual representations of people in virtual environments.
While these visual alter egos have been used for a number of years in gaming applications and in online virtual communities such as Second Life, avatars are expected to move into the business world. With the growing use of social networking for business applications, avatars might become commonly used tools for communicating and collaborating.
According to a report from Gartner Inc. , avatars “are creeping into business environments and will have far reaching implications for enterprises, from policy to dress code, behavior and computing platform requirements.”
The firm predicts that by year's end 2013, 70 percent of enterprises will have behavior guidelines and dress codes established for all employees who have avatars associated with the company inside a virtual environment.
“As the use of virtual environments for business purposes grows, enterprises need to understand how employees are using avatars in ways that might affect the enterprise or the enterprise’s reputation,” notes James Lundy, managing vice president at Gartner. “We advise establishing codes of behavior that apply in any circumstance when an employee is acting as a company representative, whether in a real or virtual environment.”
The research firm has identified six tactical guidelines that organizations can follow to make the best use of avatars in the business environment: Help users learn to control their avatars; recognize that users will have a personal affinity with their avatars; educate users on the risks and responsibilities of reputation management; extend the corporate code of conduct to include avatars in 3D virtual environments; explore the business case for avatars; and encourage usage tests and enterprise pilots.
Justifying the use of avatars in a business setting is becoming easier, Gartner says, in part because they’re gaining wider acceptance. Among the top use cases are training and virtual meetings. Because the avatars in effect represent employees, how they appear and act onscreen will reflect back on the company.
A number of companies offer help with the creation and management of avatars for business. Here’s a sampling of companies that provide a variety of avatar-related products and services:
SitePal provides an Internet service that enables companies to create and add fully customizable speaking avatars to Websites, Flash applications, and emails.
Elzware offers customized avatars that provide conversational answers to customers’ questions when they visit online and links to the relevant section of a company’s Website.
Oddcast, a social media and marketing company, helps businesses develop interactive online experiences. Its developer packages include an avatar development studio to create and deploy talking avatars for Websites, intranets, email newsletters, and other content vehicles.
Whether or not avatars make sense for your company, it looks as if
these virtual characters are here for the long run, and chances are some employees are already familiar and comfortable with them.
Particularly for companies whose employees use social networking applications on the job, it makes sense to set guidelines for
avatar use.
— Bob Violino is a freelance writer, editor, and project manager who has covered business and technology for more than 20 years.